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Old Jul 11, 2007, 04:26 PM // 16:26   #1
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Default The Deep Monk Team

Heres The 4 Main Builds For The Monks In The Deep.
Works In Either Mode
The builds are very Variable, Aslong as Both seeds and heal party are In every build, and rebirth in most, You could work pretty fine with a few healing skills to back you up.

Atttributes : Runes/Headgear Un-Inclusive
Divine Favour - 12
Healing Prayers - Between 10 and 12
Remaining Points On Protection Prayers

Room 1 Mo/any
Healing Seed
Seed Of Life
Heal Party
Rebirth
Protective Spirit
Healers Boon [E]
Ethereal Light
Dwaynas Kiss

Room 2 Mo/any
Healing Seed
Seed Of Life
Heal Party
Reserection Chant
Extinguish
Healers Boon [E]
Heal Area/Kareis Healing Circle
Ethereal Light/Dwaynas Kiss

Room 3 Mo/any
Healing Seed
Seed Of Life
Heal Party
Rebirth
Light Of Deliverence [E]
Jameis gaze/Heal Other
Protective Spirit
Ethereal Light/Dwaynas Kiss

Room 4 Mo/Me
Healing Seed
Seed Of Life
Heal Party
Rebirth
Healing Hands [E]
Arcane Mimacary - To be cast on a Healers Boon monk.
Ethereal Light
Dwaynas Kiss

Last edited by Master Kaii; Jul 11, 2007 at 04:31 PM // 16:31..
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Old Jul 12, 2007, 01:44 AM // 01:44   #2
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Are these just the monk builds for The Deep? Well you don't need four monks, just three. Yeah, replace one of the monks with a paragon.
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Old Jul 12, 2007, 05:10 AM // 05:10   #3
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What does this have to do with farming?
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Old Jul 12, 2007, 10:32 AM // 10:32   #4
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its farming because im assuming this build will farm the deep just as 3/4 man farming builds for doa. farming doesnt always have to be solo
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Old Jul 12, 2007, 05:18 PM // 17:18   #5
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imo.... 1 and 4 are pretty standard. Idk about heal area on 2.

LoD is utter crap in the deep, the fact that you still take HP as well is testament to that. If you're going to take 4 monks there is room for some sub-optimal skills, but with 3 monks LoD isn't going to cut it.

the 1 and 3 monks should run 11df and 9prot to get the most out of the 10e of PS. 16 healing prayers, always. Idk why you would suggest otherwise.

as for replacing one of the monks with a paragon.. ?.. do you have a skillbar for that? I cant imagine a paragon speeding the run any. a rit or extra nuker, yes, but idk until i see a bar. to that extent i can't remember the last time i saw a paragon there.
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Old Jul 12, 2007, 06:23 PM // 18:23   #6
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Theres no reason to run healing seed AND seed of life *especially* on the monk in room 2. What the heck does the monk in room 2 need? Heal party/HB perhaps extinguish, but think about it do you really *need* extinguish before rescuing room 2? Not so much. I'm often the only monk bringing any condition removal, it's nice, but not absolutely necessary.
Anyways, with 4 monks yeah, these builds'll pwn in normal mode. With semi competent operators who're barely conscious you'll likely even be able to do hard mode. Heal area is 'kinda' stupid, and I am just using kinda to be nice.
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Old Jul 12, 2007, 06:26 PM // 18:26   #7
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FYI guys you dont even need to use all four rooms. Just three of them
...I'll never tell though * smirks*
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Old Jul 12, 2007, 06:38 PM // 18:38   #8
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we only need 3 rooms? are you telling me you can 9man the deep? wow, welcome to last year. 9man is stupid now that the end chest has been changed. heck, you could even 6man it, but why? The random drops just arent worth enough to justify the extra time it takes to do 9 or 6man. 12man with 3w/3e/3mo/1rt/2n is a fast and reliable setup, there's no need to lose out on that for an increased chance of landing that perfect r13 channeling hsr air magic effigy at the cost of increase time.
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Old Jul 12, 2007, 06:55 PM // 18:55   #9
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Quote:
Originally Posted by vita lite
its farming because im assuming this build will farm the deep just as 3/4 man farming builds for doa. farming doesnt always have to be solo
I'm not saying that farming has to be solo. I just think of The Deep as more of a mission than a farm.
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Old Jul 12, 2007, 09:14 PM // 21:14   #10
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Quote:
Originally Posted by r3dsk4r3
as for replacing one of the monks with a paragon.. ?.. do you have a skillbar for that? I cant imagine a paragon speeding the run any. a rit or extra nuker, yes, but idk until i see a bar. to that extent i can't remember the last time i saw a paragon there.
http://www.pvxwiki.com/wiki/Build:Team_-_%22Steel_Wall%22_Deep_Group#P.2FMo_Angelic_Parago n

Doesn't make the run faster but it makes the monks' jobs much more easier and the warriors will take less damage.
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Old Jul 24, 2007, 12:11 PM // 12:11   #11
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Quote:
Originally Posted by r3dsk4r3
imo.... 1 and 4 are pretty standard. Idk about heal area on 2.

LoD is utter crap in the deep, the fact that you still take HP as well is testament to that. If you're going to take 4 monks there is room for some sub-optimal skills, but with 3 monks LoD isn't going to cut it.

the 1 and 3 monks should run 11df and 9prot to get the most out of the 10e of PS. 16 healing prayers, always. Idk why you would suggest otherwise.

as for replacing one of the monks with a paragon.. ?.. do you have a skillbar for that? I cant imagine a paragon speeding the run any. a rit or extra nuker, yes, but idk until i see a bar. to that extent i can't remember the last time i saw a paragon there.
Heal area is good for the areas where damage affects the casters through the aspects.. its also good to heal the players when the bip + ss sac at the gate.
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Old Jul 24, 2007, 04:38 PM // 16:38   #12
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Nice but [agro] my guild that is started this build....

Room 1

SS+ELE+MONK (standard HB will do with double seed (SoL and HS) and tank

Room 2

Rit (splinter,splinter,echo rift) Para (angelic bonder), Bip and monk

Room 3

Ele (standard SH) Ele (standard SH and arcane mimicry) Monk and Tank

Ss suicide before room 1 one monk rebirth him into the room. 4 people in room 1

Bip suicide before room 2 one monk rebirth him into room 2. 4 People in room 2

Ele with mimicry steals bip from bip suicides before room 3 monk rebirth into room 3 4 people in room 3.

Quicker and nice to play.

Pro's on Angelic bonder are that Angelic cant be stripped from puller and monks can put SoL on Paragon for bigger pulls.

Time in HM with this build was 39 mins..
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Old Jul 24, 2007, 04:50 PM // 16:50   #13
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the 39 minutes was without angelic bonder to be honest :P

and yet i see no use of Heal Area

16 in healing is rather a must.
note - 2x HB monks can manage on their own while at kanaxai, what's more when you run regular 4 rooms it's good to take glyph of lesser energy (but that might be just me ;])
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Old Jul 24, 2007, 10:19 PM // 22:19   #14
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Quote:
Originally Posted by Uber Mass
Nice but [agro] my guild that is started this build....

Room 1

SS+ELE+MONK (standard HB will do with double seed (SoL and HS) and tank

Room 2

Rit (splinter,splinter,echo rift) Para (angelic bonder), Bip and monk

Room 3

Ele (standard SH) Ele (standard SH and arcane mimicry) Monk and Tank

Ss suicide before room 1 one monk rebirth him into the room. 4 people in room 1

Bip suicide before room 2 one monk rebirth him into room 2. 4 People in room 2

Ele with mimicry steals bip from bip suicides before room 3 monk rebirth into room 3 4 people in room 3.

Quicker and nice to play.

Pro's on Angelic bonder are that Angelic cant be stripped from puller and monks can put SoL on Paragon for bigger pulls.

Time in HM with this build was 39 mins..
You cant get 4 people per room can you?
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Old Jul 25, 2007, 05:22 AM // 05:22   #15
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Zamochit and Uber Mass stated that you can, i agree cause i was there aswell...
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Old Jul 25, 2007, 01:28 PM // 13:28   #16
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The credit for the build as far as I am aware goes entirely to the guys at [agro]

They are an innovative bunch of people and never happy with their 'personal best' at elite missions, trying to shave minutes off of an already rediculously fast time. By breaking the cookie cutters and doing things their own way. Hats off to them.

Last edited by Zamochit; Jul 25, 2007 at 01:38 PM // 13:38..
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